Why Scale and Distance Make It Harder to Deliver Low-Latency Streams
Wowza's James Jackson discusses the persisting challenges to delivering low-latency streams for large-scale events with far-flung live audiences and emerging strategies for meeting those challenges.
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360 Immersive Live Streaming Workflow- Part 2, Processing and Distribution
How does 360 immersive differ from other live streaming workflows? AWS Special Solutions Architect Shawn Przybilla takes viewers step by step through the process, continuing with media processing and distribution in Part 2 of this two-part series.
Does Uniformity Across Different Platforms Enhance Your Media App's Reach?
TBS/Turner's Karina Kogan discusses the pros and cons of leveraging different OTT and streaming platforms' unique features when designing media apps for different entertainment services and devices.
How Do You Define VR and AR Video?
Help Me! Stream's Tim Siglin, Nokia's Devon Copley, and Mobeon's Mark Alamares discuss the key factors that differentiate 360, VR, AR, and degrees of immersiveness in these types of video.