VR vs. 360: What's the Difference?
Scott Mayerowitz, Digital Storytelling Editor at the Associated Press, breaks down the differences between "VR/Virtual Reality" and "360," two terms often used interchangeably.
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DT203A: The 5 Myths of Cloud-Based Encoding
Sean Longworth, CRO - Bitmovin
Do You Really Need Low-Latency Streaming?
Wowza's Mike Talvensaari confronts the myth that low latency for large-scale streaming is always worth the expense, and discusses various applications and use cases along a spectrum of latency requirements for effective delivery.
Gear Up for Live 360/VR Streaming
Tim Dougherty of Wowza Media Systems lays out the key components of a workflow for capturing, ingesting, and streaming live VR/360 content in this clip from Streaming Media East 2017.
What's the Best Way to Test Video Encoding Quality?
Streaming Learning Center's Jan Ozer compares four approaches to testing video compression quality in this clip from Streaming Media East.
How Do You Choose a Codec With Technology Always In Flux?
Beamr's Mark Donnigan, Deluxe's Jeremy Morrison, Fandango's Samir Ahmed, and Gogo's Prem Bangole discuss the challenges of providing encoding services for HD, HDR, and 4K as the codec landscape continues to shift and evolve.
How Does the Rise of Facebook Live Affect Other Streaming Platforms?
Tribune Media's Rob Dillon and Dailymotion's Claudia Page discuss the impact of Facebook Live and other ascendant social streaming platforms on their content delivery strategies.